7/30/2023 0 Comments Cinema 4d vs.blender![]() ![]() Its better to post your problem in the forums, and if it is a bug, open a bug report. If you switch 3d software because you found a bug, be ready to not last long with Maya. So yeah leaving everything to the game engine is not a good idea. You can import those renders back to unreal as baked textures, backgrounds, matte paintings, video walls etc to create the illusion that the engine is far more sophisticated than it actually is. Rendering is very useful to render stuff you would not want unreal to render because of speed or unreal simply cant render. No user ever sticks to a set of features. People who dont use most of the software are beginners who dont realize that the rest of the software contains tools that will make their life far easier. Maya LT looks good for $30 a month on Steam but need to know about what its missing compared to the full thing that a solo dev like myself would ever use. Thinking of switching to another software. My blender has a big issue right now the UI text looks really nasty, like low resolution it seems to be some sort of bug maybe. Or in other words is there any point in getting 3DS MAX or Full MAYA over something like say MAYA LT? or any light 3D modeling package? because as I understand too much can be a problem as full MAYA has lots of stuff people would never use for creating 3D models? hence makes the UI cumbersome? Is there any point in having a render in a 3D modeling software if you are making games for UE4? The rest, is the artist that knows how to model objects to scale, work with a PBR workflow and post process a scene.Ooh I see, I have one more question if anyone here can answer. I think your comparing c4d with blender, when you should really be comparing cycles with octane.Īnd the only thing I am seeing that octane has that cycles doesn't in the examples on that link you posted is IES lighting support. Assuming you were a good enough modeller to begin with it would have no issue going to octane with marked seams, UVs etc and having the materials set up in octane THAT is the result your seeing. Lets assume I hire you to model something in blender but the end result is going to be put into octane render, it really doesnt matter since the materials would be set up there. Its not totally uncommon for studios to let people model in whatever they want providing the studio has the license for it or you have a license for it. Hotkeys will be different sure maya has tools and not modifiers etc but again its the same thing. Now you dont have to watch the entire thing, but see if you can find speed modelling or a tutorial on modelling anything and compare it to other software for modelling it will be fundamentally the same thing. Those renders are with octane render, c4d is just the modelling. If you had many average quality c4d artists using c4d compete with an advanced blender artist using blender, the blender artist would probably win I agree with the rethink you said about the quality depending on the artist. ![]() I'm not knocking blender, it has been used to make the most vivid renders and out of overall specs is best by far thanks to the fact it's free but if you were to only judge by quality cinema 4D wins. It pains me to say it but clients insist on sending archicad files every once in a while. And if your doing a lot of archviz (commercially) 3DS Max and Archicad. Or corona if you're doing a lot of archviz. Its akin to believing buying a fender stratocaster suddenly makes you sound like Eric Clapton, Jimi Hendrix etc.Īlthough, if you have the money. Judge the artist.Īlthough cycles is missing a few things, bi-directional path tracing is one (luxrender is free and has bidirectional path tracing though) Postat inițial de EleMental: (video-tutorial-added) ![]()
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